This is Tau Tau: the design practice of me, Taulant Sulko. I love designing all kinds of things, from UI to visual identities, and even the occasional physical object & packaging.
Many of my projects are shared here, in more or less chronological order. I'm always interested in tackling new design challenges, so please feel free to reach out if you'd like to talk.
Don't have time to browse all my work? View only notable projects.
What is a Path Generator?
It is a series of experimentations with generative graphics. I made a script that generates a random, wandering path. Because of its wandering nature, the shapes sometimes resemble organic formations.
The initial parameters I set were simple. The path was allowed to move up, down, left, or right. A different colour was applied to each direction the path moved in.
Next, I increased the number of steps in the path, which had a big impact on the way it looked. It started to resemble a city structure or a complex protein.
I started including diagonal directions. I also changed to colour scheme to one more typical of a map, which made it feel like a diagram of a forest viewed from above.
One of my key takeaways from this project was the impact of scale. At a smaller scale the structures that govern the image become apparent. At a larger scale the structures are less visible, and our brains try to make make sense of the output. We begin to see things in them.
Finally, I added nodes between each of the path’s steps, making the structure look more connected.